Games Just For Fun!
OK, you want to play a game, but you just want to have fun doing it. These are games that are just for those times when you need a fun time. These games have been contributed by Guiders and Scouters. Many of them have come from the Guiding/Scouting List and the WAGGGS-L list.

Equipment:
Make a circle. Choose one person to be the Snake and one to be the Rattle. The snake gets the pantihose leg which they hold by the cut end and they are blindfolded. The rattle gets the container with the beans. The rattle must rattle their beans the whole time! And they must stay inside the circle! The snake is to strike using his ears to aim the pantihose leg by swinging it. When the rattle gets hit by the snake, their turn is over and play is passed on. I like to let the rattle pick a rattler and the snake pick a new snake. Get them to pick someone who hasn't been either part of the snake before. Note: I find this game very popular and everyone wants to play it til they have had their turn, but I try to limit the amount of time to about 10 minutes. Jane Maddin
| BALLOON FOOTBALLYou are going to play a game. Keep seated on the floor as in activity number 5. Blow up one of the balloons provided in the envelope. This game is called balloon football. You do not use your feet, but your hands. Remain seated with your feet touching at all times. The leader of this activity serves the balloon and the players on one side try to get the balloon to fall behind the players on the other side etc. Have fun. 10 MINUTE TIME LIMIT ON THIS GAME. Wendy Baker
BARNYARD BEDLAMSUPPLIES Peanuts in the shell (enough for a handful for each girl, doubled or so. Lunch bags or similar container PREPARATION Where: In a large field or lightly wooded area (where you can still see all the girls). When: shortly before game time, when the girls aren't around and when they won't be coming back to that spot. What: Have a leader distribute little piles of three or so peanuts in obvious and not obvious spots around the field -- at the base of tree, on top of a stump, in the shadow of a rock -- etc. Make lots of piles if you want a long fun loud game! BEFORE PLAYING Away from the site, divide the girls into two or three groups. Make someone in each group the Farmer (with Sparks and Brownies I prefer having leaders be the farmers) and the rest in each group choose an animal to be (farm, forest, bird, whatever theme you've chosen). Each group must have a different animal. Practice making the animal sound. Explain why you are using peanuts -- if they aren't found, they feed the animals, or biodegrade!! It used to call for wrapped candies, so the girls can eat their winnings... but, fortuitously, we found a wrapped candy at our Spark camp and were able to tell the girls how it had never been found and was now litter and unsafe to animals (wrapper and sugar). Explain the rules:
The "Bedlam" part comes in because: The Farmers have to listen well, and judge which pile to pick up first. PLAYING Bring the girls to the site, and turn them loose! You don't have to have winners if you don't want, but the girls do! If you play it a few times over the day, with only a few piles each time, the different teams have a chance to win. Compost the peanuts that were used in the game, but give the girls the extras that weren't on the ground as a snack. Barb Wright,
Margaret Fraser
BEDLAMThis game requires four teams of equal size. Each team takes one corner of the room or playing field. The play area can be either square or rectangular. At a signal (whistle, etc.), each team attempts to move as quickly as possible to the corner directly across from them (diagonally), performing an announced activity as they go. The first team to get all its members into its new corner wins that particular round. The first round can be simply running to the opposite corner, but after that you can use any number of possibilities, such as walking backward, wheelbarrow racing (one person is the wheelbarrow), piggyback, rolling somersaults, hopping on one foot, skipping, and crab walking. There will be mass bedlam in the center as all four teams crisscross. Barb Garber
FIND THE LEADERThe players sit in a circle, with one person 'it'. This person turns their back and covers their eyes while someone is chosen in the circle to be the leader. The leader starts a motion, such as clapping hands, and all follow by doing the same motion. 'IT' now turns around and tries to guess who the leader is. The leader changes the motion often. So as not to give away the secret, the other children watch the leader out of the corner of their eyes, to know what the new motion will be. 'IT' has three guesses to tell who is the leader. Then the leader becomes 'IT' and a new leader is chosen. Other motions you can use include: tapping knees, shaking head, shrugging shoulders, snapping fingers, touching nose. Marianne Mitchell
THE 2p GAMEEquipment: 2p coin (or dollar, quarter, pfennig, or any other coin you have at hand). Rules:
The girls scatter in the playing space - you need a defined space, that is not too large (or the game goes on for ever!), we use a tennis court size for about 20 The leader (or girl who is "IT") holds a coin & stands in the middle
The aim of the game is for "IT" to "tag" another player by touching any part of them with their hand. To "tag" another player, "IT" can reach out in any direction etc., but ONE foot must remain in its original place. Players can of course try to move their body out of reach, but BOTH feet must stay in their original place! (Resourceful older girls soon figure out that they should go for the feet when trying to tag as they cannot move & also how to make their reach longer by lying down etc.!) This is great fun, requires a minimum of equipment (and we all have a coin of some sort don't we!) & can be done in virtually any space! (We have played it in a marquee at a wet camp, in a car park while waiting for a late bus, in the meeting room, even in a swimming pool! If space is limited, restrict or change the size of moves each person can make!) Lucy Roberts
THE FIVE PENNIESGet the girls to sit on the floor in 2 parallel lines with a reasonable space between each line. Number them 1 - ? along one line and then the same starting at the other end with the second line. (If you ask them to choose a partner first and then sit them diagonally opposite their partners i.e. the two number 1s being partners, etc., it is easier to make sure that they are equally matched.) In the middle of the space between them, put 5 coins on a chair and an empty chair at each end of the space. As you call out a particular number both those girls dash up, pick up one penny and place it on the chair at the end. You will already have told them which chair belongs to each side! They do the same for the second penny while the first girl to pick up the third penny and get it to her chair gains a point for her side. Anne Saywell
HAND CLAPPINGEveryone sits with hands on floor, and then each person moves left hand to be the other side of the person on their lefts right hand. Go around circle clapping floor, one hand at a time. Any hand that misses times is eliminated. Margaret (South Africa)
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